recientemente he creado este menú circular a sumar en mi reciente proyecto. Parece que 
Lo que necesita es crear una nueva vista y sacar este punto de vista, la verificación de las entradas de usuario (en la que está tocando), el diseño de un mecanismo de retroalimentación, por ejemplo, en mi opinión, si usuario toca cualquiera de los 5 arcos, el color de fondo cambia a azul celeste. Aquí está mi código para View Class.
[EDITAR]: Esta vez estoy publicando todo mi código para la vista. Espero que te pueda ayudar.
public class SmallCircleView extends View{
private Paint smallCircleCore;
private Paint lineCore;
private Paint bigArc;
private Paint bigArcDraw;
private Paint pencil;
private Paint middleCircleBody;
private Paint arcTouchedBack;
private Paint circlePaint;
private int initial, midInitial;
private int finalangle;
private int middleCircleRadius;
private int i =0;
private int centerCircleradius;
int[] colors = new int[]{0xFF33B5E5,
0xFFAA66CC,
0xFF99CC00,
0xFFFFBB33,
0xFFFF4444,
0xFF0099CC,
0xFFAA66CC,
0xFF669900,
0xFFFF8800,
0xFFCC0000};
private RectF oval = new RectF();
private RectF middleOval = new RectF();
private RectF finalOVal = new RectF();
private Context context;
private int px, py;
private boolean isClicked = true;
private boolean[] arcTouched= new boolean[]{false, false, false, false, false};
EmbossMaskFilter emboss;
EmbossMaskFilter forBig;
private ArrayList<Bitmap> bitmap = new ArrayList<Bitmap>();
public SmallCircleView(Context context) {
super(context);
this.context = context;
initSmallCircle();
// TODO Auto-generated constructor stub
}
public SmallCircleView(Context context, AttributeSet attri)
{
super(context, attri);
this.context = context;
initSmallCircle();
}
public SmallCircleView(Context context, AttributeSet attri, int defaultStyle)
{
super(context, attri, defaultStyle);
this.context = context;
initSmallCircle();
}
private void initSmallCircle()
{
setFocusable(true);
smallCircleCore = new Paint(Paint.ANTI_ALIAS_FLAG);
lineCore = new Paint(Paint.ANTI_ALIAS_FLAG);
bigArc = new Paint(Paint.ANTI_ALIAS_FLAG);
pencil = new Paint(Paint.ANTI_ALIAS_FLAG);
lineCore.setColor(0xFFFFFFFF);
lineCore.setStyle(Paint.Style.FILL);
lineCore.setStrokeWidth(4);
//bigCircleCore.setStrokeWidth(5);
smallCircleCore.setStyle(Paint.Style.FILL);
smallCircleCore.setColor(0xFFFFFFFF);
bigArc.setColor(0xFF424242);
bigArc.setStyle(Paint.Style.FILL);
bigArcDraw = new Paint(smallCircleCore);
bigArcDraw.setStrokeWidth(4);
bigArcDraw.setColor(0xFF000000);
pencil.setStrokeWidth(0.5f);
pencil.setColor(0x80444444);
pencil.setStyle(Paint.Style.STROKE);
middleCircleBody = new Paint(bigArc);
middleCircleBody.setColor(0xFFE6E6E6);
arcTouchedBack = new Paint(Paint.ANTI_ALIAS_FLAG);
arcTouchedBack.setColor(0xFF81DAF5);
arcTouchedBack.setStyle(Paint.Style.FILL);
circlePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
circlePaint.setStyle(Paint.Style.STROKE);
circlePaint.setStrokeWidth(10);
float[] direection = new float[]{1,1,1};
float light = 0.4f;
float specualr = 6;
float blur = 3.5f;
emboss = new EmbossMaskFilter(direection, light, specualr, blur);
forBig = new EmbossMaskFilter(direection, 1f, 4, 2.5f);
bitmap.clear();
bitmap.add(BitmapFactory.decodeResource(getResources(), R.drawable.tasks));
bitmap.add(BitmapFactory.decodeResource(getResources(), R.drawable.file_manager));
bitmap.add(BitmapFactory.decodeResource(getResources(), R.drawable.home));
bitmap.add(BitmapFactory.decodeResource(getResources(), R.drawable.contacts));
bitmap.add(BitmapFactory.decodeResource(getResources(), R.drawable.reminder));
middleCircleBody.setMaskFilter(forBig);
bigArc.setMaskFilter(forBig);
String log="";
Log.d(log, "Value of px & py " + getMeasuredWidth() + " " + getMeasuredHeight());
}
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
int measuredWidth = measure(widthMeasureSpec);
int measuredHeight = measure(heightMeasureSpec);
int d = Math.min(measuredWidth, measuredHeight);
setMeasuredDimension(d,d);
}
private int measure(int measureSpec)
{
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if(specMode == MeasureSpec.UNSPECIFIED)
{
result = 200;
}
else
{
result = specSize;
}
return result;
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
px = getMeasuredWidth()/2;
py = getMeasuredHeight();
initial = 144;
finalangle = 252;
centerCircleradius = 30;
middleCircleRadius = 140;
int init, fina;
init = 160;
fina = 360;
finalOVal.set(px-middleCircleRadius-4, py-middleCircleRadius-4, px+middleCircleRadius+4, py+middleCircleRadius+4);
middleOval.set(px-middleCircleRadius, py-middleCircleRadius, px+middleCircleRadius, py+middleCircleRadius);
while(init<fina)
{
circlePaint.setColor(colors[i]);
canvas.drawArc(finalOVal,init,10,false, circlePaint);
i++;
if(i>=colors.length)
{
i=0;
}
init = init + 10;
}
//Setting Mask Filter
canvas.drawArc(middleOval, 180, 180, false, pencil);
midInitial = 180;
i=0;
//Creating the first Arc
if(arcTouched[0])
{
canvas.drawArc(middleOval, midInitial, 36, true, arcTouchedBack);
canvas.drawArc(middleOval, midInitial, 36, true, pencil);
}
else
{
canvas.drawArc(middleOval, midInitial, 36, true, middleCircleBody);
canvas.drawArc(middleOval, midInitial, 36, true, pencil);
}
canvas.drawBitmap(bitmap.get(0), null, (putBitmapTo(midInitial, 36, 140, px, py)), null);
midInitial+=36;
if(arcTouched[1])
{
canvas.drawArc(middleOval, midInitial, 36, true, arcTouchedBack);
canvas.drawArc(middleOval, midInitial, 36, true, pencil);
}
else
{
canvas.drawArc(middleOval, midInitial, 36, true, middleCircleBody);
canvas.drawArc(middleOval, midInitial, 36, true, pencil);
}
canvas.drawBitmap(bitmap.get(1), null, (putBitmapTo(midInitial, 36, 140, px, py)), null);
midInitial+=36;
if(arcTouched[2])
{
canvas.drawArc(middleOval, midInitial, 36, true, arcTouchedBack);
canvas.drawArc(middleOval, midInitial, 36, true, pencil);
}
else
{
canvas.drawArc(middleOval, midInitial, 36, true, middleCircleBody);
canvas.drawArc(middleOval, midInitial, 36, true, pencil);
}
canvas.drawBitmap(bitmap.get(2), null, (putBitmapTo(midInitial, 36, 140, px, py)), null);
midInitial+=36;
//Creatring the second Arc
if(arcTouched[3])
{
canvas.drawArc(middleOval, midInitial, 36, true, arcTouchedBack);
canvas.drawArc(middleOval, midInitial, 36, true, pencil);
}
else
{
canvas.drawArc(middleOval, midInitial, 36, true, middleCircleBody);
canvas.drawArc(middleOval, midInitial, 36, true, pencil);
}
canvas.drawBitmap(bitmap.get(3), null, (putBitmapTo(midInitial, 36, 140, px, py)), null);
midInitial+=36;
if(arcTouched[4])
{
canvas.drawArc(middleOval, midInitial, 36, true, arcTouchedBack);
canvas.drawArc(middleOval, midInitial, 36, true, pencil);
}
else
{
canvas.drawArc(middleOval, midInitial, 36, true, middleCircleBody);
canvas.drawArc(middleOval, midInitial, 36, true, pencil);
}
canvas.drawBitmap(bitmap.get(4), null, (putBitmapTo(midInitial, 36, 140, px, py)), null);
canvas.drawCircle(px, py-10, 40, pencil);
canvas.drawCircle(px, py-10, 39, smallCircleCore);
canvas.drawCircle(px, py-10, 35, bigArc);
canvas.drawCircle(px, py-10, 20, smallCircleCore);
canvas.drawCircle(px, py-10, 15, bigArc);
canvas.drawLine(px-8, py-10, px+8, py-10, lineCore);
canvas.save();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
float centerX = px;
float centerY = (py-centerCircleradius+(centerCircleradius/4));
switch(event.getAction())
{
case MotionEvent.ACTION_DOWN:
{
if(isInSideCenterCircle(centerX, centerY, centerCircleradius, event.getX(), event.getY()))
{
return super.onTouchEvent(event);
}
if(isInArc(180, 36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
makeAllFalse();
arcTouched[0] = true;
invalidate();
return true;
}
if(isInArc(216, 36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
makeAllFalse();
arcTouched[1] = true;
invalidate();
return true;
}
if(isInArc(252, 36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
makeAllFalse();
arcTouched[2] = true;
invalidate();
return true;
}
if(isInArc(288,36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
makeAllFalse();
arcTouched[3] = true;
invalidate();
return true;
}
if(isInArc(324, 36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
makeAllFalse();
arcTouched[4] = true;
invalidate();
return true;
}
}
case MotionEvent.ACTION_UP:
{
if(isInSideCenterCircle(centerX, centerY, centerCircleradius, event.getX(), event.getY()))
{
return super.onTouchEvent(event);
}
if(isInArc(180, 36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
Toast.makeText(getContext(), "In the first Arc !!!", Toast.LENGTH_SHORT).show();
makeAllFalse();
invalidate();
return false;
}
if(isInArc(216, 36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
Toast.makeText(getContext(), "In Second Arc", Toast.LENGTH_SHORT).show();
makeAllFalse();
invalidate();
return false;
}
if(isInArc(252, 36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
Toast.makeText(getContext(), "In Third Arc", Toast.LENGTH_SHORT).show();
makeAllFalse();
invalidate();
return false;
}
if(isInArc(288,36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
Toast.makeText(getContext(), "In fourth Arc", Toast.LENGTH_SHORT).show();
makeAllFalse();
invalidate();
return false;
}
if(isInArc(324, 36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
Toast.makeText(getContext(), "In Fifth Arc", Toast.LENGTH_SHORT).show();
makeAllFalse();
invalidate();
return false;
}
else
{
makeAllFalse();
invalidate();
return super.onTouchEvent(event);
}
}
case MotionEvent.ACTION_MOVE:
{
if(isInSideCenterCircle(centerX, centerY, centerCircleradius, event.getX(), event.getY()))
{
makeAllFalse();
invalidate();
return super.onTouchEvent(event);
}
if(isInArc(180, 36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
makeAllFalse();
arcTouched[0] = true;
invalidate();
return false;
}
if(isInArc(216, 36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
makeAllFalse();
arcTouched[1] = true;
invalidate();
return false;
}
if(isInArc(252, 36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
makeAllFalse();
arcTouched[2] = true;
invalidate();
return false;
}
if(isInArc(288,36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
makeAllFalse();
arcTouched[3] = true;
invalidate();
return false;
}
if(isInArc(324, 36, middleCircleRadius, px, py, event.getX(), event.getY()))
{
makeAllFalse();
arcTouched[4] = true;
invalidate();
return false;
}
else
{
makeAllFalse();
invalidate();
return super.onTouchEvent(event);
}
}
}
return super.onTouchEvent(event);
}
private boolean isInSideCenterCircle(float centerX, float centerY, float radius, float co_ordinateX, float co_ordinateY)
{
return ((Math.pow((centerX-co_ordinateX),2))+(Math.pow((centerY-co_ordinateY),2))-Math.pow(radius, 2))<=0;
}
private void changeIsClicked()
{
isClicked =(isClicked?(false):(true));
}
private RectF putBitmapTo(int startAngle, int SweepAngle, float radius, float centerX, float centerY)
{
float locx = (float) (centerX +((radius/17*11)*Math.cos(Math.toRadians(
(startAngle+SweepAngle+startAngle)/2
))
));
float locy = (float) (centerY + ((radius/17*11)*Math.sin(Math.toRadians(
(startAngle+SweepAngle+startAngle)/2
))
));
return new RectF(locx-20, locy-20, locx+20, locy+20);
}
private boolean isInArc(int startAngle, int SweepAngle, float radius, float centerX, float centerY, float toCheckX, float toCheckY)
{
double degree;
if(
(Math.pow(centerX - toCheckX, 2) +
Math.pow(centerY - toCheckY, 2) -
Math.pow(radius, 2))<=0)
{
double radian = Math.atan((centerY-toCheckY)/(centerX-toCheckX));
if(radian<0)
{
degree = Math.toDegrees(radian);
degree = 360+ degree;
}
else
{
degree = Math.toDegrees(radian);
degree = 180 + degree;
}
if(degree>=startAngle)
{
if(degree<=(startAngle+SweepAngle))
{
return true;
}
}
}
else
{
return false;
}
return false;
}
private void makeAllFalse()
{
for(int i=0;i<arcTouched.length;i++)
{
arcTouched[i] = false;
}
}
}
Sé que esta no es la mejor manera y tampoco profesional. Creé este menú según las necesidades. No es escalable de ninguna manera hasta que cambie los cálculos de los ángulos.
+1 Tengo el mismo problema amigo ... vea [mi pregunta] (http://stackoverflow.com/questions/12577200/radial-menu-android-with-button-click) – MAC
No tengo que implementar algo así, pero estoy interesado en la respuesta. Miraría en la dirección de la API de animación si tuviera que adivinar. – Teovald