He comparado los dos enfoques propuestos anteriormente, a saber, que el uso de thrust::zip_iterator
y que el uso de thrust::gather
. Los he probado en el caso de ordenar dos matrices por clave o tres matrices, según lo solicitado por el afiche. En todos los casos, el enfoque que usa thrust::gather
ha demostrado ser más rápido.
EL CASO DE 2
ARRAYS
#include <time.h> // --- time
#include <stdlib.h> // --- srand, rand
#include <thrust\host_vector.h>
#include <thrust\device_vector.h>
#include <thrust\sort.h>
#include <thrust\iterator\zip_iterator.h>
#include "TimingGPU.cuh"
//#define VERBOSE
//#define COMPACT
int main() {
const int N = 1048576;
//const int N = 10;
TimingGPU timerGPU;
// --- Initialize random seed
srand(time(NULL));
thrust::host_vector<int> h_code(N);
thrust::host_vector<double> h_x(N);
thrust::host_vector<double> h_y(N);
for (int k = 0; k < N; k++) {
// --- Generate random numbers between 0 and 9
h_code[k] = rand() % 10 + 1;
h_x[k] = ((double)rand()/(RAND_MAX));
h_y[k] = ((double)rand()/(RAND_MAX));
}
thrust::device_vector<int> d_code(h_code);
thrust::device_vector<double> d_x(h_x);
thrust::device_vector<double> d_y(h_y);
#ifdef VERBOSE
printf("Before\n");
for (int k = 0; k < N; k++) printf("code = %i; x = %f; y = %f\n", h_code[k], h_x[k], h_y[k]);
#endif
timerGPU.StartCounter();
#ifdef COMPACT
thrust::sort_by_key(d_code.begin(), d_code.end(), thrust::make_zip_iterator(thrust::make_tuple(d_x.begin(), d_y.begin())));
#else
// --- Initialize indices vector to [0,1,2,..]
thrust::counting_iterator<int> iter(0);
thrust::device_vector<int> indices(N);
thrust::copy(iter, iter + indices.size(), indices.begin());
// --- First, sort the keys and indices by the keys
thrust::sort_by_key(d_code.begin(), d_code.end(), indices.begin());
// Now reorder the ID arrays using the sorted indices
thrust::gather(indices.begin(), indices.end(), d_x.begin(), d_x.begin());
thrust::gather(indices.begin(), indices.end(), d_y.begin(), d_y.begin());
#endif
printf("Timing GPU = %f\n", timerGPU.GetCounter());
#ifdef VERBOSE
h_code = d_code;
h_x = d_x;
h_y = d_y;
printf("After\n");
for (int k = 0; k < N; k++) printf("code = %i; x = %f; y = %f\n", h_code[k], h_x[k], h_y[k]);
#endif
}
EL CASO DE 3
ARRAYS
#include <time.h> // --- time
#include <stdlib.h> // --- srand, rand
#include <thrust\host_vector.h>
#include <thrust\device_vector.h>
#include <thrust\sort.h>
#include <thrust\iterator\zip_iterator.h>
#include "TimingGPU.cuh"
//#define VERBOSE
//#define COMPACT
int main() {
const int N = 1048576;
//const int N = 10;
TimingGPU timerGPU;
// --- Initialize random seed
srand(time(NULL));
thrust::host_vector<int> h_code(N);
thrust::host_vector<double> h_x(N);
thrust::host_vector<double> h_y(N);
thrust::host_vector<double> h_z(N);
for (int k = 0; k < N; k++) {
// --- Generate random numbers between 0 and 9
h_code[k] = rand() % 10 + 1;
h_x[k] = ((double)rand()/(RAND_MAX));
h_y[k] = ((double)rand()/(RAND_MAX));
h_z[k] = ((double)rand()/(RAND_MAX));
}
thrust::device_vector<int> d_code(h_code);
thrust::device_vector<double> d_x(h_x);
thrust::device_vector<double> d_y(h_y);
thrust::device_vector<double> d_z(h_z);
#ifdef VERBOSE
printf("Before\n");
for (int k = 0; k < N; k++) printf("code = %i; x = %f; y = %f\n", h_code[k], h_x[k], h_y[k]);
#endif
timerGPU.StartCounter();
#ifdef COMPACT
thrust::sort_by_key(d_code.begin(), d_code.end(), thrust::make_zip_iterator(thrust::make_tuple(d_x.begin(), d_y.begin(), d_z.begin())));
#else
// --- Initialize indices vector to [0,1,2,..]
thrust::counting_iterator<int> iter(0);
thrust::device_vector<int> indices(N);
thrust::copy(iter, iter + indices.size(), indices.begin());
// --- First, sort the keys and indices by the keys
thrust::sort_by_key(d_code.begin(), d_code.end(), indices.begin());
// Now reorder the ID arrays using the sorted indices
thrust::gather(indices.begin(), indices.end(), d_x.begin(), d_x.begin());
thrust::gather(indices.begin(), indices.end(), d_y.begin(), d_y.begin());
thrust::gather(indices.begin(), indices.end(), d_z.begin(), d_z.begin());
#endif
printf("Timing GPU = %f\n", timerGPU.GetCounter());
#ifdef VERBOSE
h_code = d_code;
h_x = d_x;
h_y = d_y;
printf("After\n");
for (int k = 0; k < N; k++) printf("code = %i; x = %f; y = %f\n", h_code[k], h_x[k], h_y[k]);
#endif
}
de temporización en el caso de 2
arrays para N = 1048576
zip_iterator = 7.34ms
gather = 4.27ms
Momento en el caso de las matrices de 3
N = 1048576
zip_iterator = 9.64ms
gather = 4.22ms
Las pruebas realizadas en una GTX 960 tarjeta de NVIDIA.
Gracias harrism. Utilicé un código casi exacto.excepto que cambié pkeys, pvals, numElements con el mío. Recibo muchos errores. Los pongo en la parte de la pregunta. Estoy tratando de resolverlo. – Kiarash
Encontré cómo resolver el problema, pero ahora es extremadamente lento. ¿Qué puedo hacer al respecto? – Kiarash
¡Puse el código de trabajo en la parte de la pregunta! – Kiarash