Aquí está la aplicación plena Finalmente he utilizado para el envío de eventos cuando los auriculares están conectados (y desconectados).
Había una gran cantidad de complejidad que tenía que tratar para garantizar que las cosas siguieran funcionando después de que la aplicación se devolviera desde el fondo.
archivo CVAudioSession.h
#import <Foundation/Foundation.h>
#define kCVAudioInputChangedNotification @"kCVAudioInputChangedNotification"
#define kCVAudioInterruptionEnded @"kCVAudioInterruptionEnded"
@interface CVAudioSession : NSObject
+(void) setup;
+(void) destroy;
+(NSString*) currentAudioRoute;
+(BOOL) interrupted;
@end
archivo CVAudioSession.m
#import "CVAudioSession.h"
#import <AudioToolbox/AudioToolbox.h>
@implementation CVAudioSession
static BOOL _isInterrupted = NO;
+(void) setup {
NSLog(@"CVAudioSession setup");
// Set up the audio session for recording
OSStatus error = AudioSessionInitialize(NULL, NULL, interruptionListener, (__bridge void*)self);
if (error) NSLog(@"ERROR INITIALIZING AUDIO SESSION! %ld\n", error);
if (!error) {
UInt32 category = kAudioSessionCategory_RecordAudio; // NOTE CANT PLAY BACK WITH THIS
error = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(category), &category);
if (error) NSLog(@"couldn't set audio category!");
error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, propListener, (__bridge void*) self);
if (error) NSLog(@"ERROR ADDING AUDIO SESSION PROP LISTENER! %ld\n", error);
UInt32 inputAvailable = 0;
UInt32 size = sizeof(inputAvailable);
// we do not want to allow recording if input is not available
error = AudioSessionGetProperty(kAudioSessionProperty_AudioInputAvailable, &size, &inputAvailable);
if (error) NSLog(@"ERROR GETTING INPUT AVAILABILITY! %ld\n", error);
// we also need to listen to see if input availability changes
error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioInputAvailable, propListener, (__bridge void*) self);
if (error) NSLog(@"ERROR ADDING AUDIO SESSION PROP LISTENER! %ld\n", error);
error = AudioSessionSetActive(true);
if (error) NSLog(@"CVAudioSession: AudioSessionSetActive (true) failed");
}
}
+ (NSString*) currentAudioRoute {
UInt32 routeSize = sizeof (CFStringRef);
CFStringRef route;
AudioSessionGetProperty (kAudioSessionProperty_AudioRoute,
&routeSize,
&route);
NSString* routeStr = (__bridge NSString*)route;
return routeStr;
}
+(void) destroy {
NSLog(@"CVAudioSession destroy");
// Very important - remove the listeners, or we'll crash when audio routes etc change when we're no longer on screen
OSStatus stat = AudioSessionRemovePropertyListenerWithUserData(kAudioSessionProperty_AudioRouteChange, propListener, (__bridge void*)self);
NSLog(@".. AudioSessionRemovePropertyListener kAudioSessionProperty_AudioRouteChange returned %ld", stat);
stat = AudioSessionRemovePropertyListenerWithUserData(kAudioSessionProperty_AudioInputAvailable, propListener, (__bridge void*)self);
NSLog(@".. AudioSessionRemovePropertyListener kAudioSessionProperty_AudioInputAvailable returned %ld", stat);
AudioSessionSetActive(false); // disable audio session.
NSLog(@"AudioSession is now inactive");
}
+(BOOL) interrupted {
return _isInterrupted;
}
// Called when audio is interrupted for whatever reason. NOTE: doesn't always call the END one..
void interruptionListener( void * inClientData,
UInt32 inInterruptionState) {
if (inInterruptionState == kAudioSessionBeginInterruption)
{
_isInterrupted = YES;
NSLog(@"CVAudioSession: interruptionListener kAudioSessionBeginInterruption. Disable audio session..");
// Try just deactivating the audiosession..
OSStatus rc = AudioSessionSetActive(false);
if (rc) {
NSLog(@"CVAudioSession: interruptionListener kAudioSessionBeginInterruption - AudioSessionSetActive(false) returned %.ld", rc);
} else {
NSLog(@"CVAudioSession: interruptionListener kAudioSessionBeginInterruption - AudioSessionSetActive(false) ok.");
}
} else if (inInterruptionState == kAudioSessionEndInterruption) {
_isInterrupted = NO;
// Reactivate the audiosession
OSStatus rc = AudioSessionSetActive(true);
if (rc) {
NSLog(@"CVAudioSession: interruptionListener kAudioSessionEndInterruption - AudioSessionSetActive(true) returned %.ld", rc);
} else {
NSLog(@"CVAudioSession: interruptionListener kAudioSessionEndInterruption - AudioSessionSetActive(true) ok.");
}
[[NSNotificationCenter defaultCenter] postNotificationName:kCVAudioInterruptionEnded object:(__bridge NSObject*)inClientData userInfo:nil];
}
}
// This is called when microphone or other audio devices are plugged in and out. Is on the main thread
void propListener( void * inClientData,
AudioSessionPropertyID inID,
UInt32 inDataSize,
const void * inData)
{
if (inID == kAudioSessionProperty_AudioRouteChange)
{
CFDictionaryRef routeDictionary = (CFDictionaryRef)inData;
CFNumberRef reason = (CFNumberRef)CFDictionaryGetValue(routeDictionary, CFSTR(kAudioSession_AudioRouteChangeKey_Reason));
SInt32 reasonVal;
CFNumberGetValue(reason, kCFNumberSInt32Type, &reasonVal);
if (reasonVal != kAudioSessionRouteChangeReason_CategoryChange)
{
NSLog(@"CVAudioSession: input changed");
[[NSNotificationCenter defaultCenter] postNotificationName:kCVAudioInputChangedNotification object:(__bridge NSObject*)inClientData userInfo:nil];
}
}
else if (inID == kAudioSessionProperty_AudioInputAvailable)
{
if (inDataSize == sizeof(UInt32)) {
UInt32 isAvailable = *(UInt32*)inData;
if (isAvailable == 0) {
NSLog(@"AUDIO RECORDING IS NOT AVAILABLE");
}
}
}
}
@end
Gracias! Esta página, enlazada desde allí, http://developer.apple.com/library/ios/#documentation/Audio/Conceptual/AudioSessionProgrammingGuide/Cookbook/Cookbook.html#//apple_ref/doc/uid/TP40007875-CH6-SW8. también tiene un código de ejemplo para 'El sistema invoca la devolución de llamada cuando un usuario conecta o desconecta un auricular, o conecta o desconecta el dispositivo, lo que agrega o elimina una conexión de audio'. Todavía no lo he probado, pero se ve perfecto. Saludos por el heads-up. –
Impresionante :). No hay dolor de cabeza para las devoluciones de llamadas – iEinstein