estoy consiguiendo error como esta en mi consola:CGBitmapContextCreateImage error
: CGBitmapContextCreate: bytes de datos válidos/fila: debe ser de al menos 1,920 para 8 bits enteros/componente, 3 componentes, kCGImageAlphaPremultipliedFirst. : CGBitmapContextCreateImage: inválido contexto 0x0
utilizo a continuación código:
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer
{
// Get a CMSampleBuffer's Core Video image buffer for the media data
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
// Lock the base address of the pixel buffer
CVPixelBufferLockBaseAddress(imageBuffer, 0);
// Get the number of bytes per row for the pixel buffer
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
// Get the number of bytes per row for the pixel buffer
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
// Get the pixel buffer width and height
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// Create a device-dependent RGB color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create a bitmap graphics context with the sample buffer data
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
// Create a Quartz image from the pixel data in the bitmap graphics context
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// Unlock the pixel buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
// Free up the context and color space
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Create an image object from the Quartz image
UIImage *image = [UIImage imageWithCGImage:quartzImage];
// Release the Quartz image
CGImageRelease(quartzImage);
return (image);
}
Si NSLog 'bytesPerRow',' 'width' y altura característica, cuáles son los resultados? – Wildaker
no hay visualización de imagen en imageView – Nims
Quiero decir, si agrega 'NSLog (@"% zi,% zi,% zi ", ancho, alto, bytesPerRow);' antes 'CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();', lo que se imprime en la consola? – Wildaker