que no puedo averiguar lo que está mal con este ...Python: "La sangría de error: Unindent no coincide con ningún nivel de sangría externa"
#!/usr/bin/env python
#
# Bugs.py
#
from __future__ import division
# No Module!
if __name__ != '__main__':
print "Bugs.py is not meant to be a module"
exit()
# App
import pygame, sys, random, math
pygame.init()
# Configuration Vars
conf = {
"start_energy": 50,
"food_energy": 25,
"mate_minenergy": 50,
"mate_useenergy": 35,
"lifespan": 300000
}
class Bugs:
def __init__(self):
self.list = []
self.timers= {}
# Names/colors for sexes
self.sex = ["Male", "Female"]
self.color = ["#CBCB25", "#A52A2A"]
# Bug info tracking
self.bugid = 0
self.buginfo = {"maxgen":0, "maxspeed":0}
def new(self, x=False, y=False, sex=2, speed=0, generation=0, genes=[]):
sex = sex if not sex == 2 else random.randint(0,1)
speed = speed if not speed == 0 else random.randint(1,3)
# Create new bug object
self.bugs.append(BugObj(sex, speed, generation, bugid, pygame.time.get_ticks, genes))
# Make sure it has a timer
if not self.timers[speed]:
self.timers[speed] = 1
pygame.time.set_timer(25 + speed, 1000/speed)
# Update info tracking variables
if speed > self.buginfo["maxspeed"]: self.buginfo["maxspeed"] = speed
if generation > self.buginfo["maxgen"] : self.buginfo["maxgen"] = generation
self.bugid += 1
def speed_count(self, speed):
a = 0
for i in list[:]:
if i.speed = speed:
a += 1
return a
class BugObj:
def __init__(self, sex, speed, generation, bugid, born, genes):
global conf
self.sex = sex
self.speed = speed
self.generation = generation
self.id = bugid
self.born = born
self.genes = genes
self.died = -1
self.energy = conf["start_energy"]
self.target = "None"
def update(self):
global conf
if self.age() > conf["lifespan"]:
self.die()
else:
f = closest_food()
m = closest_mate()
# If there's a potential mate
if m != 0 and self.energy > conf["mate_minenergy"]:
if not self.rect.colliderect(m.rect):
self.move_toward(m)
self.target = "Mate: " + str(m.rect.center)
else:
Bugs.mate(self, m)
self.target = "Mate: (Reached)"
elif f != 0:
if not self.rect.colliderect(f.rect):
self.move_toward(f)
self.target = "Food: " + str(f.rect.center)
else:
self.eat(f)
self.target = "Food: (Reached)"
else:
self.target = "Resting"
# Use energy
self.energy -= 0
def closest_food(self):
pass
def closest_mate(self):
pass
def age(self):
if self.died != -1:
return pygame.time.get_ticks - self.born
else:
return self.died - self.born
def die(self):
# Remove self from the list
Bugs.list.remove(self)
# Turn off timer
if not Bugs.speed_count(self.speed):
Bugs.timers[self.speed] = 0
pygame.time.timers(25 + self.speed, 0)
# Bye!
del self
class Food:
def __init__(self)
pass
def update(self)
pass
# Update Loop
while 1:
ev = pygame.event.wait()
speed = ev.type - 25
if speed > 24:
for i in Bugs.list[:]:
if i.speed = speed
i.update()
print "Updating bug #" + str(i.id)
if speed == 0:
Food.update()
me sale el siguiente cada vez que:
File "Bugs.py" line 53
def new(self, x=False, y=False, sex=2, speed=0, generation=0, genes=[]):
^
Indentation Error: unindent does not match any outer indentation level
Nada aparente a la vista. Como se sugiere en las respuestas, probablemente sea una cuestión de pestañas/espacios mixtos. O algo de los dioses, descontento con los proyectos de ALife ;-) – mjv
este no es el código que está ejecutando. usted no tiene 'def new' en la línea 53 (está en la línea 37), este código publicado produce' SyntaxError' en la línea 54. – SilentGhost