Tuve el mismo problema. Lo resolví utilizando SetInformationJobObject Kernel32 Win Api y JOBOBJECT_CPU_RATE_CONTROL_INFORMATION struct.
Mi mayor problema fue representar esta estructura en C# (usa "unión"). Afortunadamente, encontré una descripción "mono" de esta estructura.
[StructLayout(LayoutKind.Explicit)]
//[CLSCompliant(false)]
struct JOBOBJECT_CPU_RATE_CONTROL_INFORMATION
{
[FieldOffset(0)]
public UInt32 ControlFlags;
[FieldOffset(4)]
public UInt32 CpuRate;
[FieldOffset(4)]
public UInt32 Weight;
}
Para activar la limitación Cpu:
ControlFlags = 0x00000001 | 0x00000004;
CpuRate = percent of max usage * 100 (ex 50 * 100 for a 50% limit)
El ejemplo siguiente es completamente funcional.
Espero que sea de ayuda.
Saludos cordiales
-Thierry-
[DllImport("kernel32.dll", EntryPoint = "CreateJobObjectW", CharSet = CharSet.Unicode)]
public static extern IntPtr CreateJobObject(SecurityAttributes JobAttributes, string lpName);
[DllImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool AssignProcessToJobObject(IntPtr hJob, IntPtr hProcess);
[DllImport("kernel32.dll")]
static extern bool SetInformationJobObject(IntPtr hJob, JOBOBJECTINFOCLASS JobObjectInfoClass, IntPtr lpJobObjectInfo, uint cbJobObjectInfoLength);
public class SecurityAttributes
{
public int nLength;
public IntPtr pSecurityDescriptor;
public bool bInheritHandle;
public SecurityAttributes()
{
this.bInheritHandle = true;
this.nLength = 0;
this.pSecurityDescriptor = IntPtr.Zero;
}
}
public enum JOBOBJECTINFOCLASS
{
JobObjectAssociateCompletionPortInformation = 7,
JobObjectBasicLimitInformation = 2,
JobObjectBasicUIRestrictions = 4,
JobObjectEndOfJobTimeInformation = 6,
JobObjectExtendedLimitInformation = 9,
JobObjectSecurityLimitInformation = 5,
JobObjectCpuRateControlInformation = 15
}
[StructLayout(LayoutKind.Explicit)]
//[CLSCompliant(false)]
struct JOBOBJECT_CPU_RATE_CONTROL_INFORMATION
{
[FieldOffset(0)]
public UInt32 ControlFlags;
[FieldOffset(4)]
public UInt32 CpuRate;
[FieldOffset(4)]
public UInt32 Weight;
}
public enum CpuFlags
{
JOB_OBJECT_CPU_RATE_CONTROL_ENABLE = 0x00000001,
JOB_OBJECT_CPU_RATE_CONTROL_WEIGHT_BASED = 0x00000002,
JOB_OBJECT_CPU_RATE_CONTROL_HARD_CAP = 0x00000004
}
/// <summary>
/// Launch the legacy application with some options set.
/// </summary>
static void DoExecuteProgramm()
{
// prepare the process to execute
var startInfo = new ProcessStartInfo();
. . . . .
// Start the process
var process = Process.Start(startInfo);
//Limit the CPU usage to 45%
var jobHandle = CreateJobObject(null, null);
AssignProcessToJobObject(jobHandle, process.Handle);
var cpuLimits = new JOBOBJECT_CPU_RATE_CONTROL_INFORMATION();
cpuLimits.ControlFlags = (UInt32)(CpuFlags.JOB_OBJECT_CPU_RATE_CONTROL_ENABLE | CpuFlags.JOB_OBJECT_CPU_RATE_CONTROL_HARD_CAP);
cpuLimits.CpuRate = 45 * 100; // Limit CPu usage to 45%
var pointerToJobCpuLimits = Marshal.AllocHGlobal(Marshal.SizeOf(cpuLimits));
Marshal.StructureToPtr(cpuLimits, pointerToJobCpuLimits, false);
if (!SetInformationJobObject(jobHandle, JOBOBJECTINFOCLASS.JobObjectCpuRateControlInformation, pointerToJobCpuLimits, (uint)Marshal.SizeOf(cpuLimits)))
{
Console.WriteLine("Error !");
}
}
Puede cambiar la prioridad del proceso (creo que incluso puede ser una opción en 'ProcessStartInfo'). En realidad, no limita la cantidad de tiempo de procesador que obtendrá, pero le indicará al sistema operativo que permita que otros procesos tengan prioridad. –