2012-05-19 16 views

Respuesta

19

Puede probar esto,

UIImage *image = [UIImage imageNamed:@"yourImage.png"]; 
CGImageRef tmpImgRef = image.CGImage; 
CGImageRef topImgRef = CGImageCreateWithImageInRect(tmpImgRef, CGRectMake(0, 0, image.size.width, image.size.height/2.0)); 
UIImage *topImage = [UIImage imageWithCGImage:topImgRef]; 
CGImageRelease(topImgRef); 

CGImageRef bottomImgRef = CGImageCreateWithImageInRect(tmpImgRef, CGRectMake(0, image.size.height/2.0, image.size.width, image.size.height/2.0)); 
UIImage *bottomImage = [UIImage imageWithCGImage:bottomImgRef]; 
CGImageRelease(bottomImgRef); 

esperanza de que esto le puede ayudar, :)

+0

Esto funcionó de maravilla. ¡Gracias! – Shredder2794

0

Respuesta de otra pregunta de Stackoverflow. Source

UIImage *splitMeInTwo = [UIImage imageNamed:@"Star.png"]; 

UIImageView *original = [[UIImageView alloc] initWithImage:splitMeInTwo]; 
[self.view addSubview:original]; 
[original release]; 

// The size of each part is half the height of the whole image 
CGSize size = CGSizeMake([splitMeInTwo size].width, [splitMeInTwo size].height/2); 

// Create image-based graphics context for top half 
UIGraphicsBeginImageContextWithOptions(size, NO, 0.0); 

// Draw into context, bottom half is cropped off 
//[image drawAtPoint:CGPointMake(0.0,0.0)]; 
[splitMeInTwo drawAtPoint:CGPointMake(0.0,0.0) blendMode:kCGBlendModeNormal alpha:1.0]; 

// Grab the current contents of the context as a UIImage 
// and add it to our array 
UIImage *top = UIGraphicsGetImageFromCurrentImageContext(); 
UIImageView *topV = [[UIImageView alloc] initWithImage:top]; 
CGRect frameTop = topV.frame; 
frameTop.origin.x += 360.0f; 
topV.frame = frameTop; 
[self.view addSubview:topV]; 
[topV release]; 

UIGraphicsEndImageContext(); 
5
- (void)splitImage:(UIImage *)image 
{ 
    CGFloat imgWidth = image.size.width/2; 
    CGFloat imgheight = image.size.height; 

    CGRect leftImgFrame = CGRectMake(0, 0, imgWidth, imgheight); 
    CGRect rightImgFrame = CGRectMake(imgWidth, 0, imgWidth, imgheight); 

    CGImageRef left = CGImageCreateWithImageInRect(image.CGImage, leftImgFrame); 
    CGImageRef right = CGImageCreateWithImageInRect(image.CGImage, rightImgFrame); 

    // These are the images we want! 
    UIImage *leftImage = [UIImage imageWithCGImage:left]; 
    UIImage *rightImage = [UIImage imageWithCGImage:right]; 

    // Don't forget to free the memory! 
    CGImageRelease(left); 
    CGImageRelease(right); 
} 
+0

Esta es la única respuesta que no crea un montón de contextos. Quartz hace un gran trabajo (obteniendo los datos de píxeles de la imagen directamente, en lugar de crear un nuevo contexto, dibujar una imagen y luego recortar) para optimizar el proceso de recorte. ¡Esto es potencialmente muchas veces más rápido cuando estamos dividiendo imágenes en muchas partes pequeñas! –

0

IOS 11, SWIFT 4.0 Versión Actualizada https://stackoverflow.com/users/893872/durul-dalkanat que creo que para ser honesto es el mejor :)

Esto divide una imagen en 4 partes

func splitImage(image2D: UIImage) -> [UIImage] { 
    let imgWidth = image2D.size.width/2 
    let imgHeight = image2D.size.height/2 
    var imgImages:[UIImage] = [] 

    let leftHigh = CGRect(x: 0, y: 0, width: imgWidth, height: imgHeight) 
    let rightHigh = CGRect(x: imgWidth, y: 0, width: imgHeight, height: imgHeight) 
    let leftLow = CGRect(x: 0, y: imgHeight, width: imgWidth, height: imgHeight) 
    let rightLow = CGRect(x: imgWidth, y: imgHeight, width: imgWidth, height: imgHeight) 

    let leftQH = image2D.cgImage?.cropping(to:leftHigh) 
    let rightHQ = image2D.cgImage?.cropping(to:rightHigh) 
    let leftQL = image2D.cgImage?.cropping(to:leftLow) 
    let rightQL = image2D.cgImage?.cropping(to:rightLow) 

    imgImages.append(UIImage(cgImage: leftQH!)) 
    imgImages.append(UIImage(cgImage: rightHQ!)) 
    imgImages.append(UIImage(cgImage: leftQL!)) 
    imgImages.append(UIImage(cgImage: rightQL!)) 

    return imgImages 
} 
Cuestiones relacionadas