2010-07-27 11 views
6

estoy usando un método para convertir las imágenes tomadas con la cámara en blanco y negro. El problema al que me estoy enfrentando es que si la imagen se toma en modo vertical, gira y se estira en la vista siguiente. Pero, si se toma en el paisaje, es solo encontrar.Convertir la imagen a B & W problema CGContext - iPhone Dev

sólo puedo duplicar este error al convertir la imagen a Blanco Y Negro. Este es el método que estoy usando.

Im no el 100% de que este error es de la conversión, sino que sólo ocurre cuando su conversión. Oh ya. Este es el iOS 4.

/// 

- (UIImage *)convertImageToGrayScale:(UIImage *)image 
{ 

// Create image rectangle with current image width/height 
CGRect imageRect = CGRectMake(0, 0, image.size.width, image.size.height); 

// Grayscale color space 
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); 

// Create bitmap content with current image size and grayscale colorspace 
CGContextRef context = CGBitmapContextCreate(nil, image.size.width, image.size.height, 8, 0, colorSpace, kCGImageAlphaNone); 

// Draw image into current context, with specified rectangle 
// using previously defined context (with grayscale colorspace) 
CGContextDrawImage(context, imageRect, [image CGImage]); 

// Create bitmap image info from pixel data in current context 
CGImageRef imageRef = CGBitmapContextCreateImage(context); 

// Create a new UIImage object 
UIImage *newImage = [UIImage imageWithCGImage:imageRef]; 

// Release colorspace, context and bitmap information 
CGColorSpaceRelease(colorSpace); 
CGContextRelease(context); 
CFRelease(imageRef); 

// Return the new grayscale image 
return newImage; 
} 

@lessfame

+0

favor formatear su código ... no puede leer! –

+0

??? El código se ve formateado para mí. – Franky

Respuesta

13

K lo tengo.

Lo que terminé haciendo es encontrar esta función que gira imágenes basadas fuera de la transformada dependiendo de la orientación. Lo que hace es reparar este extraño error de rotación.

Aquí está el fragmento de código:

- (UIImage *)rotateImage:(UIImage *)image { 

int kMaxResolution = 320; // Or whatever 

CGImageRef imgRef = image.CGImage; 

CGFloat width = CGImageGetWidth(imgRef); 
CGFloat height = CGImageGetHeight(imgRef); 


CGAffineTransform transform = CGAffineTransformIdentity; 
CGRect bounds = CGRectMake(0, 0, width, height); 
if (width > kMaxResolution || height > kMaxResolution) { 
    CGFloat ratio = width/height; 
    if (ratio > 1) { 
     bounds.size.width = kMaxResolution; 
     bounds.size.height = bounds.size.width/ratio; 
    } 
    else { 
     bounds.size.height = kMaxResolution; 
     bounds.size.width = bounds.size.height * ratio; 
    } 
} 

CGFloat scaleRatio = bounds.size.width/width; 
CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef)); 
CGFloat boundHeight; 
UIImageOrientation orient = image.imageOrientation; 
switch(orient) { 

    case UIImageOrientationUp: //EXIF = 1 
     transform = CGAffineTransformIdentity; 
     break; 

    case UIImageOrientationUpMirrored: //EXIF = 2 
     transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0); 
     transform = CGAffineTransformScale(transform, -1.0, 1.0); 
     break; 

    case UIImageOrientationDown: //EXIF = 3 
     transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height); 
     transform = CGAffineTransformRotate(transform, M_PI); 
     break; 

    case UIImageOrientationDownMirrored: //EXIF = 4 
     transform = CGAffineTransformMakeTranslation(0.0, imageSize.height); 
     transform = CGAffineTransformScale(transform, 1.0, -1.0); 
     break; 

    case UIImageOrientationLeftMirrored: //EXIF = 5 
     boundHeight = bounds.size.height; 
     bounds.size.height = bounds.size.width; 
     bounds.size.width = boundHeight; 
     transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width); 
     transform = CGAffineTransformScale(transform, -1.0, 1.0); 
     transform = CGAffineTransformRotate(transform, 3.0 * M_PI/2.0); 
     break; 

    case UIImageOrientationLeft: //EXIF = 6 
     boundHeight = bounds.size.height; 
     bounds.size.height = bounds.size.width; 
     bounds.size.width = boundHeight; 
     transform = CGAffineTransformMakeTranslation(0.0, imageSize.width); 
     transform = CGAffineTransformRotate(transform, 3.0 * M_PI/2.0); 
     break; 

    case UIImageOrientationRightMirrored: //EXIF = 7 
     boundHeight = bounds.size.height; 
     bounds.size.height = bounds.size.width; 
     bounds.size.width = boundHeight; 
     transform = CGAffineTransformMakeScale(-1.0, 1.0); 
     transform = CGAffineTransformRotate(transform, M_PI/2.0); 
     break; 

    case UIImageOrientationRight: //EXIF = 8 
     boundHeight = bounds.size.height; 
     bounds.size.height = bounds.size.width; 
     bounds.size.width = boundHeight; 
     transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0); 
     transform = CGAffineTransformRotate(transform, M_PI/2.0); 
     break; 

    default: 
     [NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"]; 

} 

UIGraphicsBeginImageContext(bounds.size); 

CGContextRef context = UIGraphicsGetCurrentContext(); 

if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) { 
    CGContextScaleCTM(context, -scaleRatio, scaleRatio); 
    CGContextTranslateCTM(context, -height, 0); 
} 
else { 
    CGContextScaleCTM(context, scaleRatio, -scaleRatio); 
    CGContextTranslateCTM(context, 0, -height); 
} 

CGContextConcatCTM(context, transform); 

CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef); 
UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext(); 
UIGraphicsEndImageContext(); 

return imageCopy; } 

El método devuelve una imagen que luego puedo usar en mi NEGRO Y BLANCO Función

- (UIImage *)convertImageToGrayScale:(UIImage *)image { 

image = [self rotateImage:image];//THIS IS WHERE REPAIR THE ROTATION PROBLEM 

// Create image rectangle with current image width/height 
CGRect imageRect = CGRectMake(0, 0, image.size.width, image.size.height); 

// Grayscale color space 
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); 

// Create bitmap content with current image size and grayscale colorspace 
CGContextRef context = CGBitmapContextCreate(nil, image.size.width, image.size.height, 8, 0, colorSpace, kCGImageAlphaNone); 

// Draw image into current context, with specified rectangle 
// using previously defined context (with grayscale colorspace) 
CGContextDrawImage(context, imageRect, [image CGImage]); 

// Create bitmap image info from pixel data in current context 
CGImageRef imageRef = CGBitmapContextCreateImage(context); 

// Create a new UIImage object 
UIImage *newImage = [UIImage imageWithCGImage:imageRef]; 

// Release colorspace, context and bitmap information 
CGColorSpaceRelease(colorSpace); 
CGContextRelease(context); 
CFRelease(imageRef); 

// Return the new grayscale image 
return newImage; } 

disfrutar!

+0

Está funcionando completamente bien. Gracias Franky .... – Hemang

+0

Se rompe en la retina ... – Jonny

+0

cómo hacer que la escala sea consciente? –

0

Creo que cuenta de esto. Voy a probar ahora.

resulta que no son señales de orientación UIImage. me encontré con un hilo de soporte en: http://discussions.apple.com/message.jspa?messageID=7276709

Mi opinión sobre esto es usar un interruptor para comprobar la orientación, y con sede fuera de que gire a su orientación correcta.

posterior Ill el código después de lo averigüe.

Stanks!

  • @lessfame
1

he modificado para poder hacer frente a 2.0 imágenes a escala sin perder resolución:

- (UIImage *)convertImageToGrayScale:(UIImage *)image { 
    // Create image rectangle with current image width/height 
    CGRect imageRect = CGRectMake(0, 0, image.scale*image.size.width, image.scale*image.size.height); 

    // Grayscale color space 
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); 

    // Create bitmap content with current image size and grayscale colorspace 
    CGContextRef context = CGBitmapContextCreate(nil, image.scale*image.size.width, image.scale*image.size.height, 8, 0, colorSpace, kCGImageAlphaNone); 

    // Draw image into current context, with specified rectangle 
    // using previously defined context (with grayscale colorspace) 
    CGContextDrawImage(context, imageRect, [image CGImage]); 

    // Create bitmap image info from pixel data in current context 
    CGImageRef imageRef = CGBitmapContextCreateImage(context); 

    // Create a new UIImage object 
    UIImage *newImage = [UIImage imageWithCGImage:imageRef scale:image.scale orientation:image.imageOrientation]; 

    // Release colorspace, context and bitmap information 
    CGColorSpaceRelease(colorSpace); 
    CGContextRelease(context); 
    CFRelease(imageRef); 

    // Return the new grayscale image 
    return newImage; 
} 
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